I. Why “human-like” matters
For spoofers, the biggest risk isn’t moving slowly—it’s moving unnaturally.
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One moment in Taipei, the next in Tokyo.
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Or sliding across an entire city at impossible speeds in a straight line.
Niantic compares your interaction points (e.g., last PokéStop or Pokémon catch) with the next.
The farther and less reasonable the distance, the higher the risk of abnormal detection.
On the other hand, human-like walking paths, reasonable speeds, and natural pauses lower suspicion.
That’s why many emphasize “walking” instead of constant teleporting.
For example, after intercontinental jumps, cooldown can reach up to 2 hours, requiring patience before the next interaction.
II. Joystick walking vs. teleportation
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Teleportation (coordinate jumps):
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Pro: Fast.
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Con: Always triggers cooldown. The longer the jump, the longer the wait (e.g., intercontinental → ~120 minutes).
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If you act immediately after teleporting, you’ll almost certainly get softbanned.
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Joystick walking:
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Instead of one big jump, you move through small, continuous shifts.
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After finishing cooldown, walking at ~3–5 km/h, with turns and pauses, looks natural and avoids suspicion.
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If you move too fast or in straight lines without pauses, it still looks fake.
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In practice, most tools offer both Teleport + Walk/Route modes.
Players typically use a rhythm of (Jump → Wait cooldown) → Walk naturally within an area.
III. Common approaches on the market
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Software spoofers (e.g., iPogo, PGSharp):
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Usually include joystick, teleport, and route features.
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Some add Virtual Go Plus (VGP) for auto-catching/spinning, but this is often a VIP feature.
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Stability and compatibility vary widely by device and version.
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Bluetooth hardware spoofers (e.g., iTools BT “Phantom,” Armate):
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Focus on joystick + location control.
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Typically don’t include auto-catching, so players often pair with an extra auto-catcher device.
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Pros: No sideloading, more stable.
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Cons: Features are split, Bluetooth management is manual.
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Auto-catchers (e.g., Brook Catchmon, Auto Catch series, other brands):
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Provide auto-catching and auto-spinning, but no location spoofing.
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Many disconnect periodically or require hourly reconnection.
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Some newer models (e.g., iRecatcher) advertise auto-reconnect but may be platform-limited (often Android-only) or need extra setups.
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IV. Why choose FlyMon
FlyMon is designed to make “human-like” movement easier and safer:
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Joystick walking: Adjustable speed, controllable direction and pauses → smoother, more natural paths.
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Teleport + cooldown timer: Jump when needed, with built-in reminders to wait safely before interactions.
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Built-in auto-catch/spin & Virtual Go Plus equivalent: No extra auto-catcher needed, no frequent Bluetooth drops.
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Auto-reconnect: If disconnected, it recovers automatically—ideal for long AFK sessions.
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Native iOS app (App Store): No sideloading or PC required, lowering the barrier for daily use.
In short: Walk when you should, jump when you must—FlyMon handles waiting and stability, so you can focus on playing.