: Can spoofing be used on multiple devices at the…

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: Can spoofing be used on multiple devices at the same time? What are the risks?

I. Why players try this

Some Pokémon GO players like to use their main phone for active gameplay while running a tablet or backup phone for auto-catching.
Others even want to run different spoofing operations on two devices simultaneously.

The advantages seem clear:

  • Main device → for raids and chasing rares.

  • Secondary device → for stable AFK catching and PokéStop spinning.

But is this actually safe?


II. How Niantic views multi-device logins

From a technical perspective, Pokémon GO servers track account login location, IP address, and GPS signal sources.

  • Logging into the same account from two different places within a short time—especially long distances apart—is flagged as abnormal movement.

  • Frequently switching between different IPs or networks (e.g., one device on home Wi-Fi, another on 4G) may trigger abnormal activity alerts.

  • If GPS data and gameplay behavior differ significantly across devices, the system may suspect account theft or automation tools.


III. Situation with market tools

  • Pure software spoofers: Running modified apps on two devices simultaneously makes it very easy for the system to detect conflicts in location and behavior → very high risk.

  • Traditional hardware spoofers (iTools BT, Armate): Usually bind to a single device. Multi-device use requires extra hardware, which is complicated and error-prone.

  • Hybrid setups: For example, one device AFK with hardware spoofing, another chasing rares with software spoofing. Technically possible, but differences in IP and GPS signals dramatically increase risks.


IV. Actual risks

  • Softban: If locations differ too much, the system flags abnormal teleportation—Pokémon flee instantly, PokéStops yield nothing.

  • Shadowban / Black warning: Long-term conflicts or automation patterns detected → rare spawns reduced or fully blocked.

  • Account suspension: If the system concludes account sharing or cheating, the three-strike policy may escalate to stage 2 or 3 penalties.


V. FlyMon’s approach

FlyMon uses a hardware architecture that binds to a single device, avoiding multi-location login risks.

  • Centralized management: Location spoofing, joystick walking, auto-catching, auto-spinning, cooldown timer, and auto-reconnect all operate on one device—no need for multi-device setups.

  • Stable & safe: Avoids risky simultaneous logins and location conflicts.

  • Uninterrupted AFK: One device alone can handle both rare hunting and automated resource farming.

For spoofing players seeking long-term safety, consolidating everything into one secure device is far more reliable than multi-device syncing.

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